The Warcraft franchise also has heroes of every type in the bottom two pricing tiers: Support heroes Malfurion and Li Li and warrior hero Muradin for 2000 gold each, and specialist hero Gazlowe and assassin hero Illidan for 4000. So, daily quests award heroes at a moderate pace, but grinding does not, since the reward mechanism is skewed heavily toward dailies. The most expensive tier of heroes is 10,000 gold (new heroes are released at a price of 15,000, but are reduced to 10,000 after two weeks), and unlocking one of those guys will require either 28 daily quests, 133 hours of quick-match without including any daily quest rewards, or ten dollars in cash. It's best to play with Warcraft heroes if you want to do this, because Diablo does not have a Support hero and Starcraft does not have a Warrior, while Warcraft has access to all 4, so you must play with Warcraft heroes if you want to be able to complete every possible quest without ever having to complete the two you're keeping in your log. That’s an increase of 13 percent, or a gold gain equivalent to playing nearly 13 extra quick-match games. This works out to a net expected gain of 315 gold per week. If you do this, you get 45 more gold per day than if you just got a random daily quest every day. By keeping them in your log you’re going to increase your chances at high-value quests. To be clear: If you have a quest that asks you to play two games as a Diablo or Starcraft hero you should not complete them. The average value of this set of quests, and therefore, the expected value of your next quest, is 400 gold, as long as you only play with Warcraft heroes, so you don’t complete the Starcraft or Diablo quests. In the best-case scenario, you already have the quests to play 2 games as a Diablo hero and the quest to play 2 games as a Starcraft hero in your log, so the only possibilities for your next daily quest are: That means you can take a low-value quest out of the pool of possible quests by holding it in your quest log. If you already have a daily quest in your log, you cannot get that quest assigned to you again until you complete it. How to get the most gold from your dailiesĪs I mentioned above, the expected value of a daily quest when your quest log is empty is 355 gold, but there’s a trick that can allow you to improve that number a little bit. This means that, for most players, the daily quest will be their primary source of gold, and playing for hours a day won’t earn you much more gold than merely completing the daily quest. A game of Heroes usually takes about 20 minutes, so you only get about 75 gold per hour for games you play that do not count toward your daily quest. If you average the reward for the daily quests, you come out to an expected value of 355 gold per quest. These are the nine possible daily quest objectives in Heroes of the Storm, along with the rewards for completing them:Īctivities other than the daily quest are much less lucrative winning a game in the competitive quick-match mode awards only 30 gold, while losing awards 20 gold. Daily quests and hourly gold gainsĮarly every morning, players in Heroes of the Storm get a random daily quest, if they have space for it in their three-slot quest log. It seems like a good idea to give Heroes a similar treatment, especially since some strategies to maximize gold-gain aren’t immediately obvious to new players. Last year, I wrote an essay about the viability of going free-to-play in Blizzard’s online collectible card game, Hearthstone, and more recently I wrote an explanation of how to get the most in-game rewards out of your time spent in Destiny. Blizzard’s entry into the crowded marketplace of free-to-play MOBAs, Heroes of the Storm, recently entered its closed beta test, widely expanding the pool of players who have access to the game.īeyond the mechanics of winning an individual match, one of the key meta-goals of playing Heroes is to obtain more playable characters, either by purchasing them with real money or with in-game gold.
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